
It exchanges the chance of raw card advantage for a much greater degree of agency in the outcome.Ĭonnive N is a variant of connive. Its ability to bounce a nonland permanent also happens, as it is one ability with a reflexive trigger on the connive.Ĭonnive functions similarly to Explore, with the player making the decisions for the action, while the creature performing the ability is the recipient of its counters.

Psychic Pickpocket dies in response to its own triggered ability, you'll still get to draw and discard.

If you discard a nonland card, you put a +1/+1 counter on the creature that connived.Ī creature can connive even if it's not still on the battlefield. This might help you find the land you need, or later in the game might let you trade away an unneeded land while getting to your game-ending threats a little quicker. If a creature you control is instructed to connive, you draw a card and discard a card. Connive can put you in a more advantageous position, both in terms of creature strength and hand quality. The Obscura use magic to manipulate and distract, always looking for a more advantageous position. Connive is the mechanic for the Obscura, the family on New Capenna.
